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Diaper Dimension thoughts

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So, there are a few stories (including the two most recent 'big' stories, "Making the Best of It" and "Exchanged") where when an In-Betweener from 'our' world crosses over into the Diaper Dimension, generally they 'shrink' and/or become a Little. But what happens if a Little or an Amazon/Giant crosses through into our world? Do they grow/shrink into an equivalent-inbetweener?

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8 hours ago, DKN117 said:

So, there are a few stories (including the two most recent 'big' stories, "Making the Best of It" and "Exchanged") where when an In-Betweener from 'our' world crosses over into the Diaper Dimension, generally they 'shrink' and/or become a Little. But what happens if a Little or an Amazon/Giant crosses through into our world? Do they grow/shrink into an equivalent-inbetweener?

Based on the original diaper dimension story, I'm decently sure that's exactly how it works.

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1 hour ago, Personalias said:

Based on the original diaper dimension story, I'm decently sure that's exactly how it works.

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1 hour ago, Personalias said:

Based on the original diaper dimension story, I'm decently sure that's exactly how it works.

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4 minutes ago, bbykimmy said:

I actually have plans on this one too!

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8 minutes ago, BabySofia said:

Given how many other things we've been on the same wavelength on I'm not betting against it! I swear I feel like some days I should just post it all so I can make sure people don't think I'm copying you on things...

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Given how many other things we've been on the same wavelength on I'm not betting against it! I swear I feel like some days I should just post it all so I can make sure people don't think I'm copying you on things...

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1 hour ago, bbykimmy said:

And I said flat out that my story started by falling in love with your story, specifically the shopping scene :D

That's flattering, but your story definitely has a magnificent life of its own! (Though I will say collars bother me... hope that doesn't last too long now - I have a serious phobia of things around my neck!)

39 minutes ago, BabyStevie26 said:


I for one wouldn't sweat it. Similar ideas but very different deliveries are fine to me. Mostly because I put more value in being unique than being original.

Glad to hear that! Of course we're guaranteed to run into some similar ideas just due to the dimension and what 'canon' has been laid down so far. I don't want to stray too far from the ideas that have already been established... even though there are a few tweaks here and there.

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1 minute ago, BabySofia said:

That's flattering, but your story definitely has a magnificent life of its own! (Though I will say collars bother me... hope that doesn't last too long now - I have a serious phobia of things around my neck!)

Aww, I'm sorry - I don't put too much focus on the collar until one specific part that I haven't written yet.

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At the risk of triggering, I'd had a thought of a collar that delivers a shock to a Little that speaks more than so many words at a time or says a word with three or more syllables as a means to enforce baby talk.

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49 minutes ago, BabyStevie26 said:

At the risk of triggering, I'd had a thought of a collar that delivers a shock to a Little that speaks more than so many words at a time or says a word with three or more syllables as a means to enforce baby talk.

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1 hour ago, BabyStevie26 said:

Out of curiosity, where do the names Albion and Catalon come from? I named my own places after actual Amazons, real, fictional, or mythical.

Albion is a defunct name for the island of England.

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17 minutes ago, bbykimmy said:

Albion is a defunct name for the island of England.

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So, just for the hell of it I came up with a little snippet that I won't be making into a full story because A: this little snippet is all I've got, and B: it really wouldn't fit the kind of tone or themes this board's stories go for anyway:

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Sorry about that last thing. Anyway, what I have in mind now is... well, call it a thought exercise that you guys can offer feedback or additions to. Imagine one of those civilization-managing games, set in the Diaper Dimension. You control one nation, and you get to decide what to focus on, whether to be pro-Littles' Rights or anti-, how to go about forming alliances with other nations via defense pacts or trade networks or the like (or, if you're that type of player, subverting or conquering other nations instead), all sorts of stuff. The game would keep track of every major nation's relationship/opinion with every other one (including yours), with the rating changing depending on that nation's actions, laws, and so forth - being pro-Little Rights would improve your relationship with some countries but sour it with others, for instance, while offering relief aid after a natural disaster or the like will generally cause an increase in good will; in addition, sometimes you can decrease one country's rating by doing things to help a country they're not on good terms with, and if go the tyrant route you can alienate a lot of the 'lighter' nations.

It would be color-coded:
GREEN: Friendly/Allied - just as it sounds like, you're on good terms with them, maybe have an official politico-military and trade alliance, and whatnot; expect a healthy mutual trade network and reciprocal tourism
BLUE: Neutral - they don't really have any opinion of you one way or the other
YELLOW: Cautious/Negative - they've got their eye on you, they will treat you coldly or with blatant suspicion
ORANGE: Hostile - they do not like you; forget about any trade or tourism agreements with this nation; they may be waiting for an excuse to attack you, or (more likely) are nervously waiting for you to do so to them; IN ADDITION, this (if not Yellow; I haven't decided) may represent scornful disdain or the like instead - "those bleeding-heart Little-lovers" or "those backwards barbarians" or "those arrogant tyrants who treat anyone smaller than them as second-classers or pets"
RED: Enemy - you generally only see this in the event of open war; expect a shoot-on-sight response if you get anywhere near their territory

As said, this would not only reflect your nation's relationship with the others; there would also be a chart or list or whatever that uses these colors to show every non-player country's opinion of every other one. Just as how your various actions can affect the other nations' opinion of and relationship with you, so can actions and events in NPC nations affect their relations with others; these actions and events can be random-generated, or you can spur them into happening (directly, indirectly, or even through unintentional influence like "Hey, those guys are doing something that looks nice; let's do it, too")

There could be a percentage bar or the like showing the degree of rights and freedoms and well-treatedness of Littles in your country; a theoretical 90-100% rating would basically mean equality and respect and the like, while a 0-10% would be... well, basically like Catalon from BBY-Kimmy's story (who I kinda had the idea of being one of the game's nations, actually). Going up or down on this scale as you choose will generally improve your standings with like-minded countries but sour your relations with opposing-viewpoint ones.

There would be one curiosity, though; in most cases, when you look at the chart that shows international relations, you can find the listed country on the world map. But there's one nation that doesn't initially appear on the map, but their relation/opinion of the other nations is there to see despite them not having any contact to speak of. This nation's default opinion rating seems to be Yellow, nervously cautious of even apparent pro-Little nations, while any nation with 'neutral' or anti-Little leanings gets a solid Orange (Catalon is damn near Red even though they've never met). This mystery country's location and other stats can only be revealed in two ways: they will (cautiously) reach out to you if your Littles' Rights rating gets above about 85%, or you can discover them if you invest enough resources into discovery (long-range boats, airplanes, satellites, or something) and happen to scan a particular section of the ocean; in either event, the nation then appears on the map for all other nations to see as well as yours.

This island nation (big island, though, lots of valuable natural resources and space for plenty of people), deliberately separate from other nations and getting what external supplies they need via carefully-chosen, anonymous trade and delivery networks, is composed entirely of Littles and In-Betweeners; in fact, Amazons are expressly forbidden from setting foot within their territory. It is a culture of Littles and sympathetic/like-minded In-Betweeners who are deeply distrustful of and paranoid towards all Amazons, due to the whole babification, objectification, humiliation kinda stuff. Even nations that are apparently pro-Little are treated with caution and distrust, while anti-Little nations like Catalon are viewed with fear and hatred. This nation theoretically has some valuable resources in abundance that a trade partner could really benefit from, as well as a high tourism-attracting natural beauty rating, though as stated there isn't any tourism at first.

One thing they have going for them, though, is a result of their paranoia towards the outside world of Amazons: this mysterious little secluded nation has potentially the highest Military rating in the entire game. They have the mentality of switching into 'fortress mode' at the slightest sign of trouble, and are ready to do so at a moment's notice; automated defenses of all sorts (cyber-defense, mounted heavy anti-air/anti-ship autoguns, drone attack craft, etc.), a superbly-trained and -equipped military (with every able-bodied citizen going through at least basic training) with very high military tech level (their exosuits can give a Little enough strength to deal fatal damage to an Amazon with a single well-placed punch, and their vehicles, ships, & planes of war can outmatch nearly anything else).

If you manage to gain their trust (arguably one of the hardest things to do in the whole game), you can end up with a formidable ally, along with a thriving trade relationship that both parties can benefit from massively. However, if you go the anti-Little route and decide for whatever reason to attack and conquer & 'babify' them (remember, you can invade and take over other nations if you want to go that way), you are in for the toughest fight in the game; they will fight like demons for every scrap of ground, generally committing suicide to avoid capture, and actually have a chance to bleed you dry if your Military rating isn't high enough. And if you do manage to defeat them, you're in for one final, very nasty surprise: in the event of total defeat, of imminent 'mass-babification' by those evil Amazons, they have a series of strategically-placed, high-yield thermonuclear warheads dotted across the island; in gameplay, you are unable to detect or disarm them, so if you militarily defeat this nation totally they WILL go off. These are the ultimate suicide bombs, meant to protect the otherwise-unsavable citizens & soldiers of this nation from the threat of being 'destroyed in a way worse than death' by wiping them all out... and killing any and all invading forces still on the island as well. Needless to say, this will not only take a big chunk out of your resources, but it will guarantee that all but the most anti-Little of NPC nations will suffer a huge relationship loss (Blues and even some Greens could go to Yellow or Orange as a result, and it could trigger Oranges to go Red).

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